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2006 and still counting.
SoccerJam

CS:GO SoccerJam 2.1.4

Caracteristici principale

SoccerJam este format din doua echipe care se lupta pentru victorie, iar prima care ajunge la 15 goluri inscrise castiga meciul. La prima intrare pe server, toti jucatorii vor avea aceleasi puncte de experienta. Prin diferite realizari insa, vor putea sa-si imbunatateasca caracterul. Modul va permite sa dati lama adversarilor, sa sutati de la distante foarte mari, sa recuperati mingea, sa contribuiti la faze de atac sau sa aparati poarta.

Meciul va incepe atunci cand jucatorii sunt prezenti pe server si folosesc comanda de ready in chat. Echipele vor juca doua reprize, iar in caz de egal, se vor juca prelungiri.


Comenzi de joc

  • R (cmd sj_menu) — Upgrade menu
  • Shift+D (cmd sj_curveright) — Curve ball right
  • Shift+A (cmd sj_curveleft) — Curve ball right
  • E — kick ball
  • G — Turbo for 5 seconds
  • Jump+A/ Jump+D — long jump

Comenzi admini

  • sj_respawn_ball — Respawn ball
  • sj_match_start — Start Match (two halves + overtime id needed)
  • sj_public_start — Start Public mode (reset game)

Cvars

Reveal: 
sj_ball_holder_speed_multiplier — Ball holder speed multiplier
sj_ball_respawn_time — Time after which the ball respawn (if no ball holder)
sj_ball_spawn_always_center — if 0, ball spawn always in center of death zone of team that conceded goal
sj_initial_credits — Start credits for upgrades
sj_death_zone_radius — Radius of death zone that does damage to enemy
sj_fight_radius — The possibility of attack players: (1; Everyone can attack all, 0; Possible only attack ball holder, ball holder can attack all, 0; Radius around the ball, where everyone can attack each)
sj_ball_bounce_multiplier — Ball bounce multiplier
sj_kick_distance — Distance between the player and the ball in kick

sj_reset_upgrades_enabled — Enable reset upgrades
sj_warmup_upgrades_enabled — Enable upgrades during Warmup
sj_half_duration — Half duration in minutes in match mode
sj_goals_to_win — How many goals need to win in public mode
sj_death_zone_damage_min — Min damage of death zone
sj_death_zone_damage_max — Max damage of death zone
sj_credits_for_goal — Number of credits that get all players at the goal (public mode only)


Sistem de rewards

  • sj_rewards_enabled — Enable rewards
  • sj_credits_per_level_addition — Credits for level
  • sj_first_level_cost — Level 1 cost
  • sj_level_cost_multiplier — Level cost multiplier
  • sj_level_cost_addition — Level cost addition
  • sj_interception_reward — Reward for ball interception
  • sj_goal_team_reward — Reward ALL players in team for goal scoring
  • sj_goal_reward — Reward goal scorer
  • sj_assisting_reward — Reward for goal assisting

Cerinte de compatibilitate


Instructiuni de instalare

Extrageti fisierul .zip si plasati folderele /addons si /cfg in FTP-ul serverului dvs. de joc (recomandam folosirea unui client precum FileZilla).
Author
LALEAGANE
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